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- Destruction chunks don't get destroyed by Kill-Z, they seem to fall just endlessly down.
What I did for the car is to make the front piece with a hit event which does damage but only every 0.1 secs and not to itself BP. - "World Support" does not work with destructibles only, they will hold each other in the air without being connected anywhere to a ground.
I had to build everything perfectly grid based, no touch but fitting on each other.
I made another little game, in this game you have to destroy everything around you, well, you can also choose to leave everything untouched.
The point is that 100% of the level can be smashed to pieces and you happen to have a hammer.
It became pretty clear that the destruction system as it is currently is not really meant to be used to that extent, there are tons of glitches but it is a lot fun anyway.
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- The problem is that I can't make the whole world physical simulated all the time to save performance which results in things floating in air when something under it has been cleanly destroyed.